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Giordano Cabral

Research · 1999 → 2026

What Giordano Cabral researches, in what order, and what has come out of each line

Workbench viewed from above: an MDF box with four buttons and a foot pedal, a cable, a spool of solder, a breadboard, calipers, and a sheet of paper with a wave drawn on it; a red button.

Giordano Cabral researches agentic artificial intelligence and the use of AI in organizations. Since 2025, at FAROL, a group created with Filipe Calegário at CIn/UFPE, he measures how organizations and people work with AI that carries out entire tasks — using tools, chaining steps and acting on systems: the six-axis scale, the AI Index for SMEs, Meu Mapa de IA and, in 2026, the Arena das IAs, in which 124 models predicted the 104 World Cup matches on the same ranking as people. He chaired the CESAR Board of Directors from 2020 to 2026, took part, as a municipal councilor for Science, Technology and Innovation, in validating the guidelines of Recife's Municipal Artificial Intelligence Strategy (March 16, 2026), and published, with Jean-Pierre Briot, three texts on AI in Brazil (HAL, 2024).

Earlier work applies artificial intelligence to computational creativity — music, instruments, games, multimedia and mixed reality. Music is the most studied case. From 1999 to 2009, first at CIn with Geber Ramalho and then during his PhD at LIP6, with Jean-Pierre Briot and François Pachet (Sony CSL Paris), Cabral built systems that generate real-time accompaniment and harmonization: D'Accord Guitar (2001), the dissertation Harmonisation automatique en temps réel (2008) and Ramin, with a return to Sony CSL at IJCAI 2015. Music information retrieval deals with AI-based audio analysis — automatic descriptor discovery (ISMIR 2005), harmonic analysis (HarmIn, 2007), sound classifiers for public safety (UFRPE, 2010–2014). Brazyle (2017), a Brazilian-style database registered with Lattes together with François Pachet, is stated by Daccord as used in Sony CSL's Flow Machines project; Flow Machines produced the album Hello World (2018), whose credits page lists Cabral's name among the acknowledgments. Digital musical instruments produced the most-cited work in the record (IEEE MultiMedia, 2017) and the two patents; digital games serve as a measurement instrument in decision experiments, with two articles in psychology and behavior journals.

Educational technologies account for most of the master's supervisions, the two completed doctorates and the textbook; since 2025 they include the survey of how students work with AI.

Each line has its own page.

01 · Research

The seven research areas

1. Agentic artificial intelligence and organizations — FAROL · 2025–. Measuring how organizations and people work with AI that carries out entire tasks; the six-axis scale, the AI Index for SMEs, the open instruments and the Arena das IAs (2026).

2. Real-time accompaniment and harmonization generation · 1999–2015, resumed in 2021. From D'Accord Guitar (2001) to the dissertation Harmonisation automatique en temps réel (2008) and to Ramin; the demonstration at IJCAI 2015 with Sony CSL; Brazyle (2017).

3. AI-based audio analysis: music information retrieval · 2005–2019. The validation of EDS in chord recognition (ISMIR 2005), HarmIn (2007), audio monitoring for public safety at UFRPE and the MIREX evolution index (ISMIR 2016).

4. Digital musical instruments and MusTIC · 2011–. Sketchument, Illusio, the prototyping method and toolkit (the most-cited work in the record), the two patents, TumTá and Pisada.

5. Games, decision-making and social dilemmas · 2013–. The Decisores Virtuais (Virtual Deciders) project on computational decision models, the PsyFun group and the two games validated as a prisoner's dilemma for children.

6. Multimedia, computer vision and mixed reality · 2005–. From the framework for percussive systems (2005) to computer vision for diagnosis and motion analysis, and to the mixed-reality protocol on laptops with Voxar Labs (2022).

7. Education and educational technologies · 2008–. Turma do Som, the Ática textbook, games and virtual reality in schools, gender-sensitive computational thinking, the postdoctoral fellowship at Stanford and the survey of how students work with AI.

02 · Research

The groups

  • FAROL — created in 2025 with Filipe Calegário, at CIn/UFPE; it is not on the Center's official list of groups. It measures the fluency of organizations and people in agentic AI. farol-ia.org
  • MusTIC — Music, Technology, Interactivity and Creativity, a CIn/UFPE research group created in 2011, coordinated by him together with Geber Ramalho and Filipe Calegário. It is on the Center's official list of groups. mustic.cin.ufpe.br
  • PsyFun — digital games for cognitive psychology. Started by him at UFRPE in October 2013; today it is based between CIn/UFPE and UNIVASF, with Guilherme Ribeiro Eulálio Cabral.
  • Voxar Labs — a virtual and augmented reality laboratory at CIn/UFPE, directed by Veronica Teichrieb, with which he collaborates. voxarlabs.cin.ufpe.br

03 · Research

Collaboration and service

Cooperation with France has been continuous since 2001: the Smart-es project (UFPE × Université Paris VI, 2001–2004, led by Geber Ramalho), the doctorate at LIP6 with Jean-Pierre Briot and François Pachet (2003–2008), the committees at IMPA with both (2009 and 2010), Briot on Eduardo Santos Silva's committee (2022), and the three texts on AI in Brazil deposited in HAL in 2024. With the United States: the postdoctoral fellowship at the Lemann Center, at Stanford (2023–2024), and the team of the Preparing Brazil's Youth project, from Stanford Impact Labs (2025). With Canada and France, co-authorships with Marcelo Wanderley (McGill) and Stéphane Huot (Inria) between 2015 and 2017. He was a member of the Advisory Board of the European project PRAISE (FP7, 2012–2014) and a reviewer of CNPq projects in 2011, 2012, and 2013.

At the Brazilian Computing Society: SBCM technical committee in 2007, 2009 and 2011, technical committee chair in 2013, local organizer of the 12th SBCM (Recife, 2009) and general chair of the 18th (2021, with Filipe Calegário); steering committee of the Special Committee on Computer Music from 2011 to 2014; ICMC 2010 technical committee.

04 · Research

By the numbers

Counts from the Lattes summary table (August 19, 2026), supplemented by the CIn portal and citation databases on September 24, 2026. Production output begins in 2001; the survey conducted for this site consolidated 88 unique works.

Journal articles10 on Lattes; 11 in the databases
Full papers in conference proceedings56, plus 2 extended abstracts
Book chapters2
Books1 authored book (Ática, 2014); 28 edited-book records (7 textbook titles and 2 conference proceedings); 1 foreword
Computer programs91 listed (93 in the summary table), none registered with INPI
Patent applications filed2 (INPI, April 20, 2017)
Best paper awards2 (SBCM 2007 and 2019)
Completed supervision2 doctoral and 14 master's students as primary advisor; 2 doctoral and 10 master's co-advising records; 8 undergraduate final projects; 10 undergraduate research projects; 1 postdoctoral researcher
Examination committees25 master's, 14 doctoral, 15 undergraduate, 3 faculty recruitment committees
Recorded projects8 research, 14 technological development, 7 outreach and teaching (CNPq, FACEPE, FINEP, BNB)
Citations268 on Semantic Scholar (h = 10); 194 on OpenAlex (h = 8, i10 = 5). Google Scholar could not be accessed
Most cited workA Method and Toolkit for Digital Musical Instruments (IEEE MultiMedia, 2017): 37 citations on Semantic Scholar, 26 on OpenAlex, 21 on Crossref

The profile is split across three identifiers on Semantic Scholar and three on OpenAlex; ORCID 0000-0003-4192-7446 exists and is empty.

05 · Research

How this appears on Lattes

Lattes describes the lines with a vocabulary that predates current practice. The six formally registered research lines all predate 2014, and each one is tied to a position: Processamento de sinais (Signal Processing) and Recuperação de Informação Musical (Music Information Retrieval) (Daccord, 2008–2010); Artificial Intelligence — Musical Interaction (Sony CSL Paris, 2003–2006); Audio Monitoramento para Segurança Pública (Audio Monitoring for Public Safety) (UFRPE, 2010–2014); and two entries from the same CNPq Productivity in Technological Development grant (2011–2014). After 2014 there is no formally registered line: education, games, and agentic AI appear as project, output, and advising. The most frequent keywords in the registered output are Computação Musical (38 occurrences), Educação Musical (Music Education) (17), Jogos Digitais (13), Processamento de Áudio (Audio Processing) (11), Artificial Intelligence (7), and Real-time Interactive Systems (3).

06 · Research

Images from the archive

From the institutional Drive, retrieved on September 18, 2026.

HarmIn: chord transition graph on the circle of fifths (2007)
HarmIn: chord transition graph on the circle of fifths (2007)
HarmIn: three repertoires compared side by side
HarmIn: three repertoires compared side by side

AdvisingPhD, master's, and undergraduate · 2010 → 2025

Two theses and fourteen dissertations as principal advisor; one PhD and ten dissertations as co-advisor; eight undergraduate capstone projects, ten undergraduate research projects, and one postdoctoral fellowship.

All supervision, by degree level and year →

Frequently asked questions

What does Giordano Cabral research?

Artificial intelligence: agentic AI and its adoption by organizations, at FAROL (2025–), and the application of AI to computational creativity — systems that generate real-time musical accompaniment and harmonization (1999–2015), automatic audio and music analysis, digital instruments, games and multimedia — and to education. The groups are FAROL, MusTIC, PsyFun and Voxar Labs.

What does FAROL measure?

Fluency in the adoption of agentic AI by companies, schools, and government, across six axes. The instrument measures fluency, understood as movement, rather than maturity, understood as position; the results are used in diagnostics, training, and open instruments.

What is MusTIC?

A research and innovation group at CIn/UFPE focused on music, technology, interactivity and creativity, co-led with Geber Ramalho and Filipe Calegário. Its work includes TumTá and Pisada (best paper at the 17th SBCM, 2019), Batebit Controller, Sketchument and Probatio.

What is PsyFun?

A group that builds short games to measure decisions in social dilemmas — cooperation, shared resources and game theory. Founded at UFRPE in 2013, it now spans CIn/UFPE and UNIVASF, with findings published in Computers in Human Behavior (2017) and Behavior Research Methods (2021).