Submission Information and Procedures

Important dates:
The deadlines for SBGames tracks and tutorials are unified. Important dates are:

  • 20/08/06 – submission of papers, posters and tutorials proposals
  • 25/09/06 – Notification of acceptance
  • 10/10/06 – Final versions of papers/posters for computing and art&design tracks, as well as for tutorials

The deadlines for SBGames festivals are:

  • 30/09/06 – submission of artworks and games
  • 20/10/06 – Notification of pre-selected artworks and games
  • 8-10th November (during SBGames), exhibitions and competiions

Guidelines for SBGames-computing and SBGames-art&design

SBGames-computing and SBGames-art&design allow simultaneous submission of papers and posters to other conferences, provided that this fact is clearly indicated by the authors in the submission process. All accepted papers and posters will be published in the SBGames Proceedings in separate parts. It is the conference policy that at least one of the authors of accepted papers has to register for SBGames.

The formats for papers and posters are identical, but the maximum number of pages differs in each one of these categories. Over-length works may be rejected without review. Additional material (videos, images, programs,…) can be send to be included in the CD-ROM/Site, only after the paper/poster is accepted.

Papers should present substantial new results in theorethical, empirical, and applied research. Papers may be written in Portuguese or English (English encouraged), in order to increase SBGames visibility world-wide. Papers should be no longer than 10 double-column pages, including all tables, figures, and references. The oral presentation may be in English or Portuguese, preferably in English.

Posters may describe ongoing research, new ideas or surveys. Papers (written in English or Portugiese) should be no longer than 4 double-column pages, Although papers are the main target, SBGames strong stimulates the presentation of posters, because the future of game research depends of new talents testing innovative, but not yet fully developed ideas.

Authors cannot submit the same work as a paper and a poster.

The papers and posters should be sent in PDF format. You should dowload the Document Model for Submission in Word Format or PDF format.

All papers and posters will be cross-reviewed by at least two referees. The Camera-Ready works will be reviewed by one person only.

The authors should complete and sign the SBGames Copyright Release Form immediately after the notification of acceptance.

Authors must submit their papers/posters using the JEMS system.

SBGames-Industry

The organizing committee of industry track will receive proposals, written in english or portuguese, for talks and round tables cotaining the following information:

  • Title
  • Speaker(s) and/or members of the round tables (join mini-CVs))
  • Summary of the subject
  • Relevance of the subject
  • Duration
  • Necessary ressources

Proposals must be sent to mscylla@abragames.org, indicating [SBGames-Industry 2006 - PROPOSTA] as the subject of the message.

Computing and Art&Design Tutorials

Tutorials will have a duration of 3 hours and the following instructions apply to all proposals. They should not be longer than one or two pages and should contain all of the following information, written in English or in Portuguese:

  • Title.
  • Abstract, containing the tutorial's objectives, methodology and any information that may be relevant for its selection.
  • Track (Computing or Art&Design)
  • Target audience.
  • Recommended pre-requisite knowledge
  • Authors, including, for each one: name, e-mail address, highest academic degree achieved and name of the company or research institution to which the author is affiliated
  • Resources required for the presentation.

All proposals should include:

  • a short (150 words or less) biography of each speaker participant, including relevant experience (mandatory);
  • Supporting documentation and examples (optional)

Note: a full text, from 15 to 30 pages long, must be submitted if the abstract is accepted. Texts should be written in English or in Portuguese.

The submissions must be e-mailed to tori.eventos@gmail.com and must contain [SBGamesTutorials] in the message's title.

Game Art Festival

Each submitted video shall introduce designers and/or artists involved in the project, and explain how their work contributes for a better game development. Videos may or may not contain narrative explanation, and its edition can be as creative as authors desire. Required steps for video submission:

1. Produce your own video
2. Edit the video – tip: avoid lengthy videos; you can split it in small pieces, and submit as many videos as you want.
3. Video format:

  • AVI (uncompressed) or MOV (uncompressed) or MPEG-4 (H264)
  • Frames per second: 30 (preferably) or 15 (minimum)
  • Bit Rate (Min): 900 kbps
  • Max Length: 8 min

4. Each video must be submitted in a DVD or CD, labeled with: project title, author(s) name(s)
5. Before submit your video, send an abstract of your work to diegocredidio @ gmail.com in a RTF or DOC file, with maximum of 300 words. This file must also contain the project name, author(s) and co-author(s), presenter name (if there is one), institution or company.
6. Submit your video to:

Diego Credidio
Rua Bione, 220
Cais do Apolo - Bairro do Recife Recife - PE
ZIP: 50030-390
Brazil

7. Videos will be presented during the Festival and will be uploaded in the Internet during and after the Festival. Authors should send a document authorizing the presentation of their videos.

Independent Game Festival

The evaluation committee will judge games by their playability/usability, graphics/art, game design, innovation, audio and platform.

The project submissions must be sent via e-mail to claudio @ preloud.com, with the information regarding the project: authors, platform, genre, url for download, short manual, etc. Please, do not send the game code itself by e-mail. Only indicate an URL where the evaluation committee can download it.