art & Design

Call for Papers | Detailed Program
Art & Design was born from the increasing demand for academic events where the Art and Design community could present and discuss issues and works related to Computer Games and Digital Entertainment, it will be part of the V SBGames.
Important dates
The deadlines for SBGames tracks and tutorials are unified. Important dates are:

  • Postponed to 31/08/06 – submission of papers, posters and tutorials proposals
  • Postponed to 20/10/06 – Notification of acceptance
  • Postponed to 27/10/06 – Final versions of papers/posters for computing and art&design tracks, as well as for tutorials
Topics of Interest
Suggested topics for papers and posters may include, but not limited to:
  • Game Design: project methodology and management
  • Game documentation
  • Interactive stories narrative
  • Characters Design
  • Virtual Worlds Concept and Building
  • Game Play, Usability, Interfaces Design, Interaction and immersion
  • Visual Representation, Art and Audio (2D and 3D representation, cinematics in Computer Games, aesthetics and artistic issues in Computer Games, Concept Art)
  • The social impact of Computer Games, Games in Advertising, Education, Psicology and other applications
Program Committee
  • André Menezes Marques das Neves (UFPE) - co-chair
  • Luciana Freire (UFPE) - co-chair
  • André Luiz Battaiola (UFPR)
  • Antonio Martiniano Fontoura (UFPR)
  • Bruno Feijó (PUC-Rio)
  • Carla Spinillo (UFPR)
  • Delmar Domingues (Anhembi Morumbi)
  • Fábio Ferreira da Costa Campos (UFPE)
  • Luiz Antonio Coelho (PUC-Rio)
  • Luiza Novaes (PUC-Rio)
  • Maria das Graças Chagas (PUC-Rio)
  • Monica Moura (Anhembi Morumbi)
  • Paulo Carneiro da Cunha Filho (UFPE)
  • Rejane Spitz (PUC-Rio)
  • Roberto Franco Moreira (ECA-SP)
  • Rodolfo Coelho de Souza (UFPR)
  • Silvio Barreto Campello (UFPE)
  • Suzette Venturelli (UNB)
Submission Information and Procedures
SBGames-art&design allow simultaneous submission of papers and posters to other conferences, provided that this fact is clearly indicated by the authors in the submission process. All accepted papers and posters will be published in the SBGames Proceedings in separate parts. It is the conference policy that at least one of the authors of accepted papers has to register for SBGames.

The formats for papers and posters are identical, but the maximum number of pages differs in each one of these categories. Over-length works may be rejected without review. Additional material (videos, images, programs,…) can be send to be included in the CD-ROM/Site, only after the paper/poster is accepted.

Papers should present substantial new results in theorethical, empirical, and applied research. Papers may be written in Portuguese or English (English encouraged), in order to increase SBGames visibility world-wide. Papers should be no longer than 10 double-column pages, including all tables, figures, and references. The oral presentation may be in English or Portuguese, preferably in English.

Posters may describe ongoing research, new ideas or surveys. Papers (written in English or Portuguese) should be no longer than 4 double-column pages, Although papers are the main target, SBGames strong stimulates the presentation of posters, because the future of game research depends of new talents testing innovative, but not yet fully developed ideas.

Authors cannot submit the same work as a paper and a poster.

The papers and posters should be sent in PDF format. You should dowload the Document Model for Submission in Word Format or PDF format.

All papers and posters will be cross-reviewed by at least two referees. The Camera-Ready works will be reviewed by one person only.

The authors should complete and sign the SBGames Copyright Release Form immediately after the notification of acceptance.

Authors must submit their papers/posters using the JEMS system.