2. PlanManage to the Plan
“The product is only as good as the plan for the product” 
Conceiving a new project; evaluating scope and risk; monitoring 
  and controlling the project; planning for and evaluating each iteration and 
  phase - these are the “essence” of the Project 
  Management discipline.
The Software 
  Development Plan (SDP) gathers all information required to manage the project. 
  It may enclose a number of separate artifacts developed during the Inception 
  phase and is maintained throughout the project.  
The SDP is used to plan the project schedule and resource 
  needs, and to track progress against the schedule. It addresses such areas as:  
  Project Organization, Schedule (Project Plan, Iteration Plan, Resources, 
  Tools), Requirements Management 
  Plan, Configuration Management 
  Plan, Problem Resolution Plan, 
  QA Plan, Test 
  Plan, Test Cases, Evaluation 
  Plan, and Product Acceptance Plan.  
  For a small project, these do not have to be maintained as separate artifacts.  
  They could be addressed as merely a section -- or even a paragraph -- in the 
  SDP. 
In a simple project, these may include only one or two
sentences each. For example a CM Plan may simply state: “At the end of each
day, the contents of the project directory structure will be zipped, copied onto
a dated, labeled zip disk, marked with a version number and placed in the
central filing cabinet.”
The format of the Software Development Plan itself is not
as important as the activity and thought that go into producing it. 
It doesn't matter what it looks like – or what tools you use to build
it.  As Dwight D. Eisenhower said,
“The plan is nothing; the planning is everything.”
3. RisksMitigate Risks and Track Related 
  Issues
It is essential to identify 
  and attack the highest risk items early in the project and track them, along 
  with other related issues.  
  The risk list is intended 
  to capture the perceived risks to the success of the project. It identifies, 
  in decreasing order of priority, the events which could lead to a significant 
  negative outcome.  
Along with each risk, should be a plan for mitigating that
risk.  This serves as a focal point
for planning project activities, and is the basis around which iterations are
organized.
4. Business CaseExamine the Business 
  Case
The Business
Case provides the necessary information, from a business standpoint, to
determine whether or not this project is worth investing in.
The main purpose of the Business Case is to develop an
economic plan for realizing the project Vision.
Once developed, the Business Case is used to make an accurate assessment of the
return on investment (ROI) provided by the project. It provides the
justification for the project and establishes its economic constraints. It
provides information to the economic decision makers on the project's worth, and
is used to determine whether the project should move ahead.
The description should not delve deeply into the specifics
of the problem, but rather it should create a compelling argument why the
product is needed. It must be brief, however, so that it is easy enough for all
project team members to understand and remember. At critical milestones, the
Business Case is re-examined to see if estimates of expected return and cost are
still accurate, and whether the project should be continued
5. ArchitectureDesign a Component 
  Architecture
In the Rational Unified Process (RUP), the architecture of 
  a software system (at a given point) is the organization or structure of the 
  system's significant components interacting through interfaces, with components 
  composed of successively smaller components and interfaces. What 
  are the main pieces? And how do 
  they fit together?  Do we have a framework on which the rest of the 
  software can be added?  
To speak and reason about software architecture, you must 
  first define an architectural representation, a way of describing important 
  aspects of an architecture. This description is captured in the Software 
  Architecture Document, which presents the architecture in multiple views. 
   
Each architectural view addresses some specific set of concerns, 
  specific to stakeholders in the development process: end users, designers, managers, 
  system engineers, maintainers, and so on. This serves as a communication medium 
  between the software architect and other project team members regarding architecturally 
  significant decisions which have been made on the project.
Defining a candidate architecture, refining the architecture, 
  analyzing behavior, and designing components of the system is the “essence” 
  of the Analysis and Design discipline, 
  and the Best Practice: Use Component Architectures. 
6. PrototypeIncrementally Build and Test 
  the Product
The RUP is an iterative approach of building, testing, and evaluating executable 
  versions of the product in order to flush out the problems and resolve risks 
  and issues as early as possible.
Incrementally building and testing the components of the 
  system is the “essence” of the Implementation  
  and  Test disciplines, and 
  the Best Practice: Develop Iteratively. 
7. EvaluationRegularly Assess Results
Continuous open communication with objective data derived 
  directly from ongoing activities, and the evolving product configurations are 
  important in any project.  Regular 
  status assessments provide 
  a mechanism for addressing, communicating, and resolving management issues, 
  technical issues, and project risks.  In 
  addition to identifying the issues, each should be assigned a due date, with 
  a responsible person who is accountable for the resolution.  
  This should be regularly tracked and updated as necessary.  
These project snapshots provide the heartbeat for management 
  attention. While the period may vary, the forcing function needs to capture 
  the project history and resolve to remove any roadblocks or bottlenecks that 
  restrict progress.
The Iteration 
  Assessment captures the results of an iteration, the degree to which the 
  evaluation criteria were met, the lessons learned and process changes to be 
  implemented.  
The Iteration Assessment is an essential artifact of the
iterative approach. Depending on the scope and risk of the project and the
nature of the iteration, it may range from a simple record of demonstration and
outcomes to a complete formal test review record.
The key here is to focus on process problems, as well as
product problems: "The sooner you fall behind, the more time you will have
to catch up."
8. Change RequestsManage and Control 
  Changes
As soon as the first prototype is put before the users (and
often even before that), changes will be requested. (One of those
certainties of life!) In order to control those changes and effectively manage
the scope of the project and expectations of the stakeholders, it is important
that all changes to any development artifacts be proposed through Change
Requests and managed
with a consistent process.
Change Requests are used to document and track defects,
enhancement requests and any other type of request for a change to the product.
The benefit of Change Requests is that they provide a record of decisions, and,
due to their assessment process, ensure that impacts of the potential change are
understood by all project team members. The Change Requests are essential for
managing the scope of the project, as well as assessing the impact of proposed
changes.
Manage and controlling the scope of the project, as
changes occur throughout the project lifecycle, while maintaining the goal of
considering all stakeholder needs and meeting those, to whatever extent possible
- this is the “essence” of the Configuration and Change
Management discipline, and the Best Practice: Control
Changes.
9. User SupportDeploy a Usable Product
The purpose of a process is to produce a usable
product.  All aspects of the process should be tailored with this goal in
mind.  The product is typically more than just the software.  At
a minimum, there should be a User’s Guide, perhaps implemented through
online help.  You may also include an Installation Guide and Release Notes.  Depending on the complexity of the product, training
materials may also be needed, as well as a bill of materials along with any
product packaging.  The associated activities form the  Deployment
discipline.
10. ProcessAdopt a Process that Fits Your 
  Project
It is essential that a process be chosen which fits the type of product you 
  are developing. Even after a process is chosen, it must not be followed blindly 
   common sense and experience must be applied to configure the process 
  and tools to meet the needs of the organization and the project.  In RUP, 
  this is the essence of the  Environment 
  discipline.
Process adaptation in general is covered in detail in the Environment 
  discipline and in the Process Engineer Toolkit 
  section.  The configured process is documented in Artifact: 
  Development Case. Which artifacts are developed, and the extent to which 
  they are developed, will vary from project to project depending on team size 
  and risk. It is very unlikely that any project will use all artifacts to their 
  fullest extent. For more information on adapting RUP to your project and organization, 
  see: Concepts: Implementing 
  the Rational Unified Process.
Conclusion
The above "essentials" provide a means of quickly
assessing a process and identifying areas where improvement is most
beneficial.  It is important to explore what will happen if any of these
essentials is ignored.  For example:
  - No 
    vision? You may lose track of where you are going and may be easily distracted 
    on detours.
- No process? Without a common process, the team may have miscommunications 
    and misunderstandings about who is going to do what  and when.
- No 
    plan? You will not be able to track progress.
- No 
    risk list? You may be focusing on the wrong issues now and may explode on 
    an unsuspected mine 5 months from now.
- No 
    business case? You risk losing time and money on the project. It may be cancelled 
    or go bankrupt.
- No 
    architecture? You may be unable to handle communication, synchronization, 
    and data access issues as they arise; there may be problems with scaling and 
    performance.
- No 
    product (prototype)? As soon as possible, get a product in front of the customer. 
    Just accumulating paperwork doesn't assure you or the customer that the product 
    will be successfuland it maximizes risk of budget and schedule overruns 
    and/or outright failure.
- No 
    evaluation? Don’t keep your head in the sand. It is important to face the 
    truth. How close are you really to your deadline? To your goals in quality 
    or budget? Are all issues adequately being tracked?
- No 
    change requests? How do you keep track of requests from your stakeholders? 
    How do you prioritize them? And keep the lower priority ones from falling 
    through the cracks?
- No 
    user support? What happens when a user has a question or can’t figure out 
    how to use the product?  How easy 
    is it to get help?
These "essentials" also provide an introduction to each of the  
  disciplines of the RUP, and many of its best practices.  
  There is one discipline not mentionedBusiness 
  Modelingthat has activities related to understanding the structure 
  and the dynamics of the organization.  While not represented here as essential, 
  you may wish to explore this discipline further, as you may decide that some 
  aspects are useful (or even essential) for your organization.
 
Copyright 
© 1987 - 2001 Rational Software Corporation