\About

\DWorm



\cThis application is developed using the Glasgow Haskell Compiler,

\ca programming environment for the functional programming

\clanguage Haskell. 

\d(see http://www.haskell.org/ghc).



\cThe application uses Port of Clean Object I/O library to Haskell.

\cOriginal library was developed by the 

\cresearch group Functional Languages at the University of Nijmegen.

\d(see ftp.cs.kun.nl and http://www.cs.kun.nl/~clean/).



Library was ported by

        Krasimir Andreev Angelov

        Peter Achten

        Simon Peyton Jones

\EndAbout



\Help

\DWorm Help



The worm is directed by the arrow-keys. Portions of food (little

magenta rectangles) will appear randomly in the playfield (one

at a time). When the worm hits food it will eat it, after which

the worm grows. Every portion of food gives you a certain

amount of points.



The higher the speed of the worm, the more points you score per

portion. The game is over when the worm hits itself, one of the

obstacles, or the boundaries of the playfield.



Every time you score 500 points (i.e. at 500,1000,1500 etc.) you

will enter a new level. The levels all have different obstacles to

make the life of the worm a bit more complicated.

\EndHelp