Games
(Alguns Links - Geber Ramalho)


Portals

Gamasutra - The Art & Science of Making Games
GameDev.net
o p e n s o r c e r y . n e t
Games radix
GameFAQs
Games Domain - Games Domain
GameSpot
Yahoo! Games
CD magazine
CNET Gamecenter.com
jogos.com.br
GamesBrasil.com.br - Bem Vindo ao Fantástico Mundo dos Games
Games
Outer Space - O maior site sobre jogos eletrônicos do Brasil - http://www.outerspace.com.br
Game Developers Conference

Courses

Game Programming Classes
Computer Games Course Homepage
EECS 498-2: Course Homepage
Welcome to Nintendo Spaceworld 2000
Computer Games Course
Retro Space - Vá de RETRO!
Home Games

Developers

Art Voodoo
Página da Continuum
SOLARIS 104
SBDJ Info Page
Página da Continuum
Fly3D.com.br
RPG MAKER
IGDA Forums - Brazil
IGNIS GAMES
ICAD
Joystudios

Ensemble Studios Award Winning Age Of Empires Series Of Games

Market

Datamonitor - Market Analysis Experts - Home Page
Info Exame - Plantão Info - Esta é a maior semana da história dos games - (12/11/2001)

Microsoft

DirectX Programming Faq
Microsoft Xbox - The Future of Gaming
ZDNet: DirectX 8 Unleashed -- PC Magazine PC Labs
Folha Online - Informática - Microsoft mostra videogame Xbox pela primeira vez - 06/01/2001 19h48
Microsoft unveils its Xbox
Microsoft DirectX - What's New

Games (products)

gameinstitute: news & events
Warlords II Players' Encyclopedia
Super Mario Bros. Headquarters- The place for Mario information

Wireless - misc

MOTOROLA AND SEGA ANNOUNCE STRATEGIC ALLIANCE
Nokia Games
WAP Insight 26
Motorola and Java 2 Platform, Micro Edition
Mobile Information Device Profile (MIDP)
wirelessgames.com
VADD - Building m-Commerce Applications Using Servlets and JSPs
Playing Games with Java(TM) Technology
KVMWorld Games Archives
MathEngine: Games and Entertainment
AnfyTeam Development Section: J2ME - MIDP - Wireless
UIEvolution Inc.
Wireless Developer Network - Industry Events Calendar
Warp 1.5
J2ME Archive
Datamonitor - Product Information
Nokia - WAP on Web
wapscallion.net - Award winning games, messaging and chat for WAP enabled wireless devices
Java Community Process - JSRs: Java Specification Requests - Detail
Free MIDlets from Spruce Technologies s.c.
SourceForge: Project Info - J3DME

Flash

game in flash

Game design

The Art of Computer Game Design
James F. Dunnigan provides commentary on wargames, history, military strategy and his books.
I Have No Words & I Must Design

Graphics

OpenGL - High Performance 2D/3D Graphics
The Graphics File Format Page
SIGGRAPH Computer Graphics Newsletter - Gaming & Graphics - May 00
Module 3 - Fundamental Algorithms for Raster Graphics

Java

brackeen.com - david brackeen's homepage
EyeOne
br
pogo.com - games, chat and win prizes!
Warp 1.5

General AI

GAMECENTER.COM - Consoles - AI in Sports Games: A Look at the Past, Present, and Future
Amit's Game Programming Information
Steering Behaviors For Autonomous Characters
The Game AI Page: Building Artificial Intelligence into Games
generation5.org - A*: Case Study
Duncans Swarm Site, 1997
Multi-Agent Coordination
Military Operations Research Society
Gamasutra - Features - "Game Developers Conference 2001: An AI Perspective" [04.23.01]

Map generation

RANDMAP: a random map generator for Half-Life
Artificial Terrain Generation
WarMaker Homepage
The Case for Random Maps
Cafe Tropico Game Guide
Linux/X11 Game Writers Page - Map Generation
Bolo Map Editors
. G A U G E . Parametric Map Generation
Random Maps
Gamasutra - Features - "Postmortem: Poptop Software's Tropico" [10.10.01]
Third Edition Dungeons and Dragons.com
Part One: The Play’s the Thing
war gamer

Terrain analysis

Ensemble Studios Programmers Journal - Terrain Analysis 02
terrain and analysis - ResearchIndex citation query
Adaptive Hierarchical Methods for Landscape Representation and Analysis - Gerstner (ResearchIndex)
An Efficient Algorithm for Terrain Simplification - Agarwal, Desikan (ResearchIndex)
Terrain Analysis Home Page
Gamasutra - Features - "Game AI: The State of the Industry" [11.01.00]
Gamasutra - Features - "Terrain Reasoning for 3D Action Games" [09.12.01]
CGF for Action Quake2: Bots, Missions, Tactics and Scripting in Action!

Papers - misc

Game Developer Magazine
Amit's Game Programming Information
Amit's Game Programming Information
Overview of Network Gaming
Gamasutra - Features - "It's Great to be Back!" [01.17.01]
Book Title
GameDev.net - Collision Detection
"2D Programming in a 3D World: Delveloping a 2D Game Engine Using DirectX 8, Direct3D"
The Art of Computer Game Design
Gamasutra - Conducting In-house Play Testing
Real-Time Rendering Resources

Soundtracks

GameDev.net -- Music Section
Midal (trilhas sonoras)
Model-based Interactive Sound for VR
Jean-Marc Jot: Synthesizing Three-Dimensional Sound Scenes in Audio or Multimedia Production and Interactive Human-Computer Interfaces (5th International Conference: Interface to Real & Virtual Worlds, Mai 1996). Médiathèque de l'Ircam © Ircam, 1996-9 - Institut de Recherche et Coordination Acoustique/Musique - Paris, France
GAMETRAXX - game soundtracks,videogame music ,game music,soundtracks.
Yahoo - Entertainment:Games:Internet Games:Interactive Web Games

Stores & Magazines

CNET Where to Buy
EBWorld.com
M/C Table of Contents

Synthetic Actors

A Simulation Environment for Continuous Virtual Multi-Agent Systems User Manual
The Virtual Theater Project
CMU SCS OZ Project Home Page
EBAA'99 Program
Tok
BEGINNER'S SYNTHESIZER FAQ
MFC Programmer's SourceBook : DirectX Programming
AARON SLOMANS LINKS
Creating Personalities for Synthetic Actors
Believable Agents
DRAFT: Research paradigms for agents as synthetic characters
Alife Mini-Howto
Artificial Life Online
Emotional people
Clark Elliott - Affective Reasoner -- Emotion